Master Hawks Fast - Best Specialization Guide
This is my experience, which is absolutely true, when I first started Star Wars Zero Company.
So seeing the build and specializations of my main character Hawks, my mind went completely dizzy.
To be honest, there were so many weapons, mods, and class combinations in the game that I couldn't figure out what to make of Hawks.
One more thing, when I chose the wrong class in the initial missions and my team kept getting wiped out, I felt so sad and frustrated that I felt like I had made the wrong plan from the start. I couldn't understand anything.
I felt like my character was useless and the team was not getting any support.
So I thought about it for a long time and then I used my cool mind and then I deeply analyzed the passives and skills of each specialization.
And I discovered the best builds for Hawks! When I combined the right specializations and wiped out enemies in a single turn, I felt a sense of joy and peace.
I can't tell you that. So let me share my entire emotional journey and the formula for Hawks' most powerful specializations. So This is my experience and a secret which I will share with you.
The Early Choice: Finding Hawks True Potential
It is absolutely true that when an operator has two specializations open, then the fun of the game doubles. So Try some of the most OP classes for Hawks that will change your playstyle:
Gunslinger (My First Choice): To be honest, I chose Gunslinger on my first playthrough and I had a blast. One more thing, if you kill an enemy with Quick Draw.
So I have noticed that the AP spent is refunded. And then Open Fire ultimate, when used with the longarm blaster, causes havoc in one turn.
Medic (The Ultimate Support): I noticed that in the beginning, when my operators started getting sick and injured, I felt very sad.
I couldn't figure it out, so I made Hawks a Medic. This gives me two free Medpacks that don't take up Utility Slots.
To be honest, Combat Stim increases the health and damage of teammates, keeping all operators safe.
Sharpshooter (High Single-Target Damage): Listen to me Carefully, So if you have to take out bosses and elite enemies from a distance.
then in my experience, Sharpshooter is the best. You know what, Because its critical chance and chance-to-hit are so high that the enemy does not get a chance to escape.
The Secondary Picks: Unlocking Mid-Game Power
Am True speaking, when the second Specialization is unlocked. I was very happy then and so I tried some unique combos that made my team unbeatable:
Scoundrel (Assist Damage Specialist): Remember that Hawks unique talent, operator assist, increases damage. So I have noticed that by using long-range blasters with Scoundrel.
you can deal heavy damage in conjunction with other operators without spending extra AP.
Scout (The Advantage Battery): To be honest, this Advantage mechanic becomes very crucial in the mid-game.
And this Scout's Combat Recon skill fills the Advantage meter of the entire team. I have noticed that with operators like Cly and Tel-Rea, this combo looks absolutely deadly.
My Pro Tip: My advice to you is that you should not take any worry at all. First, you start with a Gunslinger or Medic, then add a Scoundrel or Scout as a secondary, and rule the Clone Wars. If you have any problem then please ask me through comments.
Frequently Asked Questions (FAQs)
Q1. What is the best starting Specialization for Hawks in Zero Company?
Ans: To be honest, this is my personal favorite Gunslinger. Because it provides multiple attacks in a single turn, AP refund, and high critical damage which makes the early game very easy.
Q2. Is Medic a good Specialization for Hawks?
Ans: The answer is yes, absolutely. One more thing, if you want none of your operators to die permanently. So, take my advice and become a doctor, because it gives you free Medpacks and saves on utility slots.
Q3. Should I choose Scout as my first Specialization for Hawks?
Ans: The answer is no. Because in my experience, don't take Scout at first. The thing is, managing advantage is a bit tricky and its damage is less. To be honest, pick this up as a secondary specialization mid-game.
Q4. How does the Gunslinger's Quick Draw skill work?
Ans: I have experienced this, this is magic. Listen, if you kill an enemy with a final strike using the Quick Draw skill. To be honest, So you get the AP spent on that skill back immediately (refund).
Q5. Can Hawks act as a main damage dealer for elite enemies?
Ans: The answer is yes, absolutely. Understand this, if you give Hawks the Sharpshooter Specialization. So You can easily take out elite and boss-tier enemies with high-range precision shots and critical hits. You know what, This is my experience.






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